
So your game can be developed and ran at 15 fps, then work on the optimisation. It is all part of the optimisation process. The model morphs can also be fixed with exports/imports after beeing decimated. It is possible to fix it thou the clothing items can be refited to the decimated model in Daz before export to unity for example. If you are a single dev, you can do that in two steps (go beast mode, then optimise) but keep the second part in mind, like, don't go too crazy on the first part (you can, but it just means more work later trying to optimize).Īs for decimation, Laikhent is right, it can mess both the clothing and its morphs because they are vertices dependant, (just like it would mess your model morphs as well) and if you change that (vertices) on the models, then the cloths can/will freak out. One thing to keep in mind is that 3d dev computers are beasts, and there is an entire department for what players call "downgrading" but it's called optimisation or polygone budget. So you could technically get started with daz models if you like the skeleton, and want/like to make poses and animations for that skeleton.


How would I go about doing that?Īlso, as long as you keep the same skeleton, you can change the model vertices as needed (as long as you know how to do it). Pretty much just wanting to make my own version of 3dxChat and add a lot more content. If Daz3D is absolutely not the right thing to use for Unity, then what would you suggest?īasically, I'm just trying to get a decent-looking base character model that can have sliders/morphs for body parts in a Unity game, and then to be able to make a bunch of poses/animations and clothing assets for it. Now, I've only ever heard that it's a bad idea to use Daz3D stuff in an actual 3D video game, but then why would it be officially sold on the Unity store? Would these "Unity versions" of the Daz3D character models be perfectly fine to use in a Unity game? What about clothing or hair styles purchased from the Daz store, would they convert easily into Unity? I have seen, however, a number of Daz3D assets being sold on the Unity store (directly from Tafi, which owns Daz3D). I've researched everything I could find, but still have no idea if the actual character models from 3dxChat are custom-made or if they're a purchased asset, or if they're from Daz3D. I'm not sure about the character models, though.

I'm also fairly positive that it uses some assets that are from Daz3D, such as hairstyles and maybe clothing. I know that 3dxChat uses a lot of assets purchased from the Unity store. I'm interested in making a 3D MMO, basically a better version of 3dxChat.

Hello! I have a few questions for veteran developers with experience in Unity and 3d-modeling.
