


20, to the three-dimensional graphics of "Legend of Zelda: Ocarina of Time," which revolutionized the series when it was released for the Nintendo 64 console in 1998 by transforming the mythical land of Hyrule from a mysterious maze-like 2-D labyrinth into a fantastical 3-D realm. He spoke through a translator during a recent interview in Los Angeles.Īonuma compared the motion control of "Skyward Sword," out Nov. "It's going to feel like a brand new experience for everyone, regardless of their experience with the series, and I hope that they'll all enjoy it very much," said Japanese game producer Eiji Aonuma, who has worked on the 25-year-old "Zelda" franchise for the past 14 years. While the Wii iteration of the previous "Zelda" console game, "Legend of Zelda: Twilight Princess," included some simplistic motion controls five years ago, "Skyward Sword" is pushing the physicality further by employing the more precise Wii MotionPlus technology to serve as such weapons and tools as Link's sword, bug-catching net, harp and slingshot.
